PLAYTRACE

Built for games, loved by game teams.

See why players drop off.

Pin replay campaigns around the exact moments that matter. Capture the clip, preserve the context, and understand what happened before players leave.

  • Set up in minutesNo new game build.
  • Focused replaysCapture what matters.
  • Actionable insightsPrioritize what is next.
Campaign: Tutorial Drop-off Active
Fantasy gameplay replay with a boss encounter

Capture the moments that matter with precision.

Recording campaigns tell the SDK when to record, when to stop, and which clips deserve to be uploaded.

Playtrace replay page with playback and replay details

Two steps. Set up a campaign. See the replay.

1

Set up a campaign

Choose what to capture and when. Playtrace handles the rest.

Campaign type selection in Playtrace
2

See the replay

Hit a moment, collect real player replays, and review the evidence.

Collected replays list in a campaign

Choose how far you want to trace

Start free for non-commercial projects. Contact us when you need Playtrace for production, research, or commercial teams.

Free

For prototypes, students, solo experiments, and non-commercial projects.

$0 / month

  • Non-commercial use only
  • 1 active campaign per project
  • 1 project per company
  • 1,000 unique campaign targets per month
  • 50 replays per month
  • Up to 25 replays per campaign
  • Replay length up to 10 minutes
  • Standard quality
  • Up to 3 team members
  • 30-day replay retention

Use replays to answer real questions.

Find drop-off

See where players exit.

Understand confusion

Spot moments of confusion.

Validate updates

Measure the impact of changes.

Improve performance

Identify lag, crashes, and edge cases.

Frequently asked questions

What is Playtrace?

Playtrace is replay management for Unity games, built around targeted recording campaigns.

Does it slow down my game?

Playtrace is designed to have minimal performance impact. Recording only happens when a campaign condition is active, so most players are not recording most of the time.

Can I change settings after game is published?

Yes. You can update campaigns from the Playtrace dashboard, and players will start using the new recording settings without requiring a game update.

Can it record outside of game?

No. Playtrace only records gameplay from inside your Unity game. It cannot record the player's device screen, other apps, notifications, passwords, or anything outside the game.

Do I have to record every player?

No. Playtrace is built around targeted recording campaigns. You choose which events matter, and Playtrace records only the sessions that match your campaign rules.

How hard is it to install Playtrace in a Unity game?

In most Unity projects, setup takes only a few minutes.

Does it use a lot of internet traffic?

You can control the video quality. With lower-quality settings, replay uploads can use less than 50 KB per second of recorded video.

Stop guessing.

Start seeing what players actually do.

Set up your first replay campaign in minutes.