Set up a campaign
Choose what to capture and when. Playtrace handles the rest.
Built for games, loved by game teams
Pin replay campaigns around the exact moments that matter. Capture the clip, preserve the context, and understand what happened before players leave.
Recording campaigns tell the SDK when to record, when to stop, and which clips deserve to be uploaded.
Choose what to capture and when. Playtrace handles the rest.
Hit a moment, collect real player replays, and review the evidence.
See where players exit and what happened before they left.
Spot moments where players hesitate, repeat actions, or get stuck.
Measure whether changes improve the real gameplay flow.
Identify lag, crashes, and edge cases that analytics alone cannot explain.
Playtrace is replay management for Unity games built around targeted recording campaigns.
Playtrace records only when a campaign condition is active, so most players are not recording most of the time.
Yes. Update campaigns from the dashboard and players receive new recording settings without a game update.
No. Playtrace only records gameplay from inside your Unity game.
No. Playtrace records only sessions that match your campaign rules.
In most Unity projects, setup takes only a few minutes.
Start seeing what players actually do.
Set up your first replay campaign in minutes.